Just in case you thought: “the developer is not the user“, so get to know them!
Overview of car UIs
Geoff Teehan has summarized car UIs of the past, present and maybe future.
I think we can get much better in designing pleasurable car UIs.
Designers, developers, users: different views
Anthony Langsworth is talking about different theoretical layers of (game vs. enterprise) software, thereby referencing an interesting paper.
Multitouch UI for cars
At a first glance this human-machine interface for our car looks really nice. But one has to remember all the different options (number of fingers to use, how to pinch and so on) at any time. For me, this seems to be complex, distracting the driver and therefore less safety in different situations.
via iatelevision.blogspot.de, see also matthauskrenn.com
UXD, IA, UI, IXD
Lauri Laineste defines UXD, IA, UI, and IXD in short as can be seen at userflow.tumblr.com and to which I agree.
Try Windows 1.01 (1985)
Try by yourself: Windows 1.01 emulated in Browser.
Interesting to see some HCI designs which didn’t become extinct until now, e.g. menus and the cursor. OK, right now we live in a changing HCI world but do not forget the origins.
Infographic on how to stay creative
Motivational infographic: 29 Ways to Stay Creative.
Periodic table of visualization methods
A nice overview of information visualization methods (with the cursor slide over the elements to see explaining pop-ups).