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	<title>Human Kind and Technology &#187; link</title>
	<atom:link href="https://tappert.info/category/link/feed/" rel="self" type="application/rss+xml" />
	<link>https://tappert.info</link>
	<description>as seen by Enrico Tappert</description>
	<lastBuildDate>Tue, 05 Aug 2014 20:12:56 +0000</lastBuildDate>
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		<title>Developers and their users</title>
		<link>https://tappert.info/2014/08/developers-and-their-users/</link>
		<comments>https://tappert.info/2014/08/developers-and-their-users/#comments</comments>
		<pubDate>Tue, 05 Aug 2014 20:12:56 +0000</pubDate>
		<dc:creator><![CDATA[ET]]></dc:creator>
				<category><![CDATA[link]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[develop]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://tappert.info/?p=801</guid>
		<description><![CDATA[Just in case you thought: &#8220;the developer is not the user&#8220;, so get to know them!]]></description>
				<content:encoded><![CDATA[<p>Just in case you thought: &#8220;<a title="measuringusability.com/blog/fundamental-usability.php" href="http://www.measuringusability.com/blog/fundamental-usability.php" target="_blank">the developer is not the user</a>&#8220;, so get to know them!</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Overview of car UIs</title>
		<link>https://tappert.info/2014/05/overview-of-car-uis/</link>
		<comments>https://tappert.info/2014/05/overview-of-car-uis/#comments</comments>
		<pubDate>Wed, 07 May 2014 15:42:04 +0000</pubDate>
		<dc:creator><![CDATA[ET]]></dc:creator>
				<category><![CDATA[link]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[device]]></category>
		<category><![CDATA[display]]></category>
		<category><![CDATA[HW/SW]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://tappert.info/?p=790</guid>
		<description><![CDATA[Geoff Teehan has summarized car UIs of the past, present and maybe future. I think we can get much better in designing pleasurable car UIs. via Interaction-Design.org @ Facebook.com]]></description>
				<content:encoded><![CDATA[<p><a title="http://www.teehanlax.com/blog/the-state-of-in-car-ux/" href="http://www.teehanlax.com/blog/the-state-of-in-car-ux/" target="_blank">Geoff Teehan has summarized car UIs</a> of the past, present and maybe future.<br />
I think we can get much better in designing pleasurable car UIs.</p>
<p style="text-align: right;">via <a title="https://www.facebook.com/interactiondesign.org" href="https://www.facebook.com/interactiondesign.org" target="_blank">Interaction-Design.org @ Facebook.com</a></p>
]]></content:encoded>
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		<item>
		<title>Designers, developers, users: different views</title>
		<link>https://tappert.info/2014/04/designers-developers-users-different-views/</link>
		<comments>https://tappert.info/2014/04/designers-developers-users-different-views/#comments</comments>
		<pubDate>Mon, 21 Apr 2014 19:49:16 +0000</pubDate>
		<dc:creator><![CDATA[ET]]></dc:creator>
				<category><![CDATA[link]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[HW/SW]]></category>

		<guid isPermaLink="false">http://tappert.info/?p=782</guid>
		<description><![CDATA[Anthony Langsworth is talking about different theoretical layers of (game vs. enterprise) software, thereby referencing an interesting paper.]]></description>
				<content:encoded><![CDATA[<p>Anthony Langsworth is talking about <a title="randomactsofarchitecture.com/2014/04/21/treating-enterprise-software-like-game-design/" href="http://randomactsofarchitecture.com/2014/04/21/treating-enterprise-software-like-game-design/" target="_blank">different theoretical layers of (game vs. enterprise) software</a>, thereby referencing an interesting paper.</p>
]]></content:encoded>
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		<title>Multitouch UI for cars</title>
		<link>https://tappert.info/2014/02/multitouch-ui-for-cars/</link>
		<comments>https://tappert.info/2014/02/multitouch-ui-for-cars/#comments</comments>
		<pubDate>Sun, 23 Feb 2014 12:03:55 +0000</pubDate>
		<dc:creator><![CDATA[ET]]></dc:creator>
				<category><![CDATA[link]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[gestural]]></category>
		<category><![CDATA[safety]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://tappert.info/?p=776</guid>
		<description><![CDATA[At a first glance this human-machine interface for our car looks really nice. But one has to remember all the different options (number of fingers to use, how to pinch and so on) at any time. For me, this seems to be complex, distracting the driver and therefore less safety in different situations. via iatelevision.blogspot.de, [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>At a first glance this human-machine interface for our car looks really nice. But one has to remember all the different options (number of fingers to use, how to pinch and so on) at any time. For me, this seems to be complex, distracting the driver and therefore less safety in different situations.</p>
<p style="text-align: center;"><iframe width="425" height="344" src="http://www.youtube.com/embed/XVbuk3jizGM?wmode=transparent" frameborder="0" allowfullscreen> </iframe></p>
<p style="text-align: right;">via <a title="iatelevision.blogspot.de/2014/02/a-new-car-ui-how-touch-screen-controls.html" href="http://iatelevision.blogspot.de/2014/02/a-new-car-ui-how-touch-screen-controls.html" target="_blank">iatelevision.blogspot.de</a>, see also <a title="matthaeuskrenn.com/new-car-ui/" href="http://matthaeuskrenn.com/new-car-ui/" target="_blank">matthauskrenn.com</a></p>
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		<title>2x3D: View 2D or 3D on one screen</title>
		<link>https://tappert.info/2013/12/2x3d-view-2d-or-3d-on-one-screen/</link>
		<comments>https://tappert.info/2013/12/2x3d-view-2d-or-3d-on-one-screen/#comments</comments>
		<pubDate>Sun, 01 Dec 2013 12:57:59 +0000</pubDate>
		<dc:creator><![CDATA[ET]]></dc:creator>
				<category><![CDATA[link]]></category>
		<category><![CDATA[slides]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[display]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://tappert.info/?p=765</guid>
		<description><![CDATA[This is fascinating. Researchers from the Shirai Lab at Kanagawa Institute of Technology developed Scritter, a technology which lets us view two-dimensional or three-dimensional visual content simultaneously (as much as to say: for more than one viewers) on one screen. We can switch between these views by wearing a polarisation filter or not. As the researchers [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>This is fascinating. Researchers from the <a title="http://www.shirai.la/project/scritter" href="http://www.shirai.la/project/scritter" target="_blank">Shirai Lab at Kanagawa Institute of Technology developed Scritter</a>, a technology which lets us view two-dimensional or three-dimensional visual content simultaneously (as much as to say: for more than one viewers) on one screen. We can switch between these views by wearing a polarisation filter or not. As the researchers say it can be applied to cinemas, education, and medicine.</p>
<p style="text-align: center;"><iframe width="425" height="344" src="http://www.youtube.com/embed/Ct67DScWo98?wmode=transparent" frameborder="0" allowfullscreen> </iframe></p>
<p>I think there is a large spectrum of (more) utilization opportunities. For example, I think of a power plant control room where we could see the static structure of the building with all of its pipes and wires, and the dynamic information and energy flow rushing through this complex pipes / wires network, without having to switch between views, which in turn would have an affect to all viewers.</p>
<p>Here is how Scritter (&#8220;2x3D&#8221;) works:</p>
<p style="text-align: center;"><iframe width="425" height="344" src="http://www.youtube.com/embed/GtQFyFd4cJw?wmode=transparent" frameborder="0" allowfullscreen> </iframe></p>
<p style="text-align: left;">Some SIGGRAPH ASIA 2012 slides:</p>
<p style="text-align: center;"><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=id=27756583&amp;doc=sa2012-2x3d-forweb-131030183939-phpapp02" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><param name="wmode" value="transparent" /><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=id=27756583&amp;doc=sa2012-2x3d-forweb-131030183939-phpapp02" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355" wmode="transparent"></embed></object></p>
<p style="text-align: left;">
<p style="text-align: right;">via <a title="http://www.gizmodo.de/2013/12/01/2d-und-3d-gleichzeitig-japanische-forscher-entwickeln-neue-display-technik.html" href="http://www.gizmodo.de/2013/12/01/2d-und-3d-gleichzeitig-japanische-forscher-entwickeln-neue-display-technik.html" target="_blank">GIZMODO.de</a>,<br />
see also <a title="http://www.diginfo.tv/v/13-0093-r-en.php" href="http://www.diginfo.tv/v/13-0093-r-en.php" target="_blank">DigInfo.tv<br />
</a>and <a title="http://www.shirai.la/project/scritter" href="http://www.shirai.la/project/scritter" target="_blank">Scritter @ Shirai Lab @ Kanagawa Inst. of Technology</a></p>
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		<item>
		<title>UXD, IA, UI, IXD</title>
		<link>https://tappert.info/2013/11/uxd-ia-ui-ixd/</link>
		<comments>https://tappert.info/2013/11/uxd-ia-ui-ixd/#comments</comments>
		<pubDate>Thu, 14 Nov 2013 08:21:18 +0000</pubDate>
		<dc:creator><![CDATA[ET]]></dc:creator>
				<category><![CDATA[link]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[HMI]]></category>
		<category><![CDATA[IA]]></category>
		<category><![CDATA[IX]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://tappert.info/?p=762</guid>
		<description><![CDATA[Lauri Laineste defines UXD, IA, UI, and IXD in short as can be seen at userflow.tumblr.com and to which I agree.]]></description>
				<content:encoded><![CDATA[<p>Lauri Laineste defines UXD, IA, UI, and IXD in short as can be seen at <a title="http://userflow.tumblr.com/post/3877937295/uxd-ia-ui-ixd" href="http://userflow.tumblr.com/post/3877937295/uxd-ia-ui-ixd" target="_blank">userflow.tumblr.com</a> and to which I agree.</p>
]]></content:encoded>
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		<title>Try Windows 1.01 (1985)</title>
		<link>https://tappert.info/2013/11/try-windows-1-01/</link>
		<comments>https://tappert.info/2013/11/try-windows-1-01/#comments</comments>
		<pubDate>Fri, 01 Nov 2013 21:13:16 +0000</pubDate>
		<dc:creator><![CDATA[ET]]></dc:creator>
				<category><![CDATA[link]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[HMI]]></category>
		<category><![CDATA[software]]></category>

		<guid isPermaLink="false">http://tappert.info/?p=753</guid>
		<description><![CDATA[Try by yourself: Windows 1.01 emulated in Browser. Interesting to see some HCI designs which didn&#8217;t become extinct until now, e.g. menus and the cursor. OK, right now we live in a changing HCI world but do not forget the origins. via windowsdeveloper.de]]></description>
				<content:encoded><![CDATA[<p>Try by yourself: <a title="http://jsmachines.net/demos/pc/cga-win101/xt-cga-win101.xml" href="http://jsmachines.net/demos/pc/cga-win101/xt-cga-win101.xml" target="_blank">Windows 1.01 emulated in Browser</a>.</p>
<p>Interesting to see some HCI designs which didn&#8217;t become extinct until now, e.g. menus and the cursor. OK, right now we live in a changing HCI world but do not forget the origins.</p>
<p style="text-align: right;">via <a title="http://windowsdeveloper.de/news/Da-kommt-Nostalgie-auf-Windows-101-im-Browser-168386" href="http://windowsdeveloper.de/news/Da-kommt-Nostalgie-auf-Windows-101-im-Browser-168386" target="_blank">windowsdeveloper.de</a></p>
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		<title>Infographic on how to stay creative</title>
		<link>https://tappert.info/2013/10/infographic-on-how-to-stay-creative/</link>
		<comments>https://tappert.info/2013/10/infographic-on-how-to-stay-creative/#comments</comments>
		<pubDate>Mon, 21 Oct 2013 20:59:13 +0000</pubDate>
		<dc:creator><![CDATA[ET]]></dc:creator>
				<category><![CDATA[link]]></category>
		<category><![CDATA[creativity]]></category>
		<category><![CDATA[infographic]]></category>
		<category><![CDATA[motivation]]></category>

		<guid isPermaLink="false">http://tappert.info/?p=746</guid>
		<description><![CDATA[Motivational infographic: 29 Ways to Stay Creative. via Interaction-Design.org @ Facebook]]></description>
				<content:encoded><![CDATA[<p>Motivational infographic: <a title="http://visual.ly/29-ways-stay-creative" href="http://visual.ly/29-ways-stay-creative" target="_blank">29 Ways to Stay Creative</a>.</p>
<p style="text-align: right;">via <a title="https://www.facebook.com/interactiondesign.org?ref=stream&amp;hc_location=stream" href="https://www.facebook.com/interactiondesign.org?ref=stream&amp;hc_location=stream" target="_blank">Interaction-Design.org @ Facebook</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Periodic table of visualization methods</title>
		<link>https://tappert.info/2013/10/periodic-table-of-visualization-methods/</link>
		<comments>https://tappert.info/2013/10/periodic-table-of-visualization-methods/#comments</comments>
		<pubDate>Sun, 20 Oct 2013 20:31:52 +0000</pubDate>
		<dc:creator><![CDATA[ET]]></dc:creator>
				<category><![CDATA[link]]></category>
		<category><![CDATA[method]]></category>
		<category><![CDATA[overview]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://tappert.info/?p=740</guid>
		<description><![CDATA[A nice overview of information visualization methods (with the cursor slide over the elements to see explaining pop-ups). via Mario K. Sakata @ Scoop.it!]]></description>
				<content:encoded><![CDATA[<p>A nice <a title="http://www.visual-literacy.org/periodic_table/periodic_table.html" href="http://www.visual-literacy.org/periodic_table/periodic_table.html" target="_blank">overview of information visualization methods</a> (with the cursor slide over the <em>elements</em> to see explaining pop-ups).</p>
<p style="text-align: right;">via <a title="http://www.scoop.it/t/user-experience/p/4009566333/a-periodic-table-of-visualization-methods" href="http://www.scoop.it/t/user-experience/p/4009566333/a-periodic-table-of-visualization-methods" target="_blank">Mario K. Sakata @ Scoop.it!</a></p>
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