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	<title>Human Kind and Technology &#187; HW/SW</title>
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	<description>as seen by Enrico Tappert</description>
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		<title>Overview of car UIs</title>
		<link>https://tappert.info/2014/05/overview-of-car-uis/</link>
		<comments>https://tappert.info/2014/05/overview-of-car-uis/#comments</comments>
		<pubDate>Wed, 07 May 2014 15:42:04 +0000</pubDate>
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				<category><![CDATA[link]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[device]]></category>
		<category><![CDATA[display]]></category>
		<category><![CDATA[HW/SW]]></category>
		<category><![CDATA[UX]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://tappert.info/?p=790</guid>
		<description><![CDATA[Geoff Teehan has summarized car UIs of the past, present and maybe future. I think we can get much better in designing pleasurable car UIs. via Interaction-Design.org @ Facebook.com]]></description>
				<content:encoded><![CDATA[<p><a title="http://www.teehanlax.com/blog/the-state-of-in-car-ux/" href="http://www.teehanlax.com/blog/the-state-of-in-car-ux/" target="_blank">Geoff Teehan has summarized car UIs</a> of the past, present and maybe future.<br />
I think we can get much better in designing pleasurable car UIs.</p>
<p style="text-align: right;">via <a title="https://www.facebook.com/interactiondesign.org" href="https://www.facebook.com/interactiondesign.org" target="_blank">Interaction-Design.org @ Facebook.com</a></p>
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		<title>Designers, developers, users: different views</title>
		<link>https://tappert.info/2014/04/designers-developers-users-different-views/</link>
		<comments>https://tappert.info/2014/04/designers-developers-users-different-views/#comments</comments>
		<pubDate>Mon, 21 Apr 2014 19:49:16 +0000</pubDate>
		<dc:creator><![CDATA[ET]]></dc:creator>
				<category><![CDATA[link]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[HW/SW]]></category>

		<guid isPermaLink="false">http://tappert.info/?p=782</guid>
		<description><![CDATA[Anthony Langsworth is talking about different theoretical layers of (game vs. enterprise) software, thereby referencing an interesting paper.]]></description>
				<content:encoded><![CDATA[<p>Anthony Langsworth is talking about <a title="randomactsofarchitecture.com/2014/04/21/treating-enterprise-software-like-game-design/" href="http://randomactsofarchitecture.com/2014/04/21/treating-enterprise-software-like-game-design/" target="_blank">different theoretical layers of (game vs. enterprise) software</a>, thereby referencing an interesting paper.</p>
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		<title>Tangible widgets for touch screens</title>
		<link>https://tappert.info/2011/04/tangible-widgets-for-touch-screens/</link>
		<comments>https://tappert.info/2011/04/tangible-widgets-for-touch-screens/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 18:57:53 +0000</pubDate>
		<dc:creator><![CDATA[ET]]></dc:creator>
				<category><![CDATA[text]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[device]]></category>
		<category><![CDATA[HW/SW]]></category>
		<category><![CDATA[tactile]]></category>

		<guid isPermaLink="false">http://tappert.info/?p=421</guid>
		<description><![CDATA[A team of researchers from RWTH Aachen University and University of California, San Diego created some widgets to extend multi-touch tables with tactile feedback. In addition to that one is able to create new forms of interaction by the combination of hardware and software. So it&#8217;s a nice new user interface technology. But with that [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>A team of researchers from <em>RWTH Aachen University </em>and <em>University of California, San Diego </em>created some widgets to extend multi-touch tables with tactile feedback.</p>
<p style="text-align: center;"><iframe width="425" height="344" src="http://www.youtube.com/embed/I2rDHUUkd5Y?wmode=transparent" frameborder="0" allowfullscreen> </iframe></p>
<p>In addition to that one is able to create new forms of interaction by the combination of hardware and software. So it&#8217;s a nice new user interface technology. But with that you can or maybe sometimes need to have different devices / widgets at once. Where to place them when you need them and when you don&#8217;t need them? Probably these devices can get lost and become dirty quickly. But they are a good possibility to close the gap between software and hardware user interfaces respectively to fuse both ways so it would be perceived as one consistent interface.</p>
<p style="text-align: right;">[hci.rwth-aachen.de: <a title="http://hci.rwth-aachen.de/slap" href="http://hci.rwth-aachen.de/slap" target="_blank">SLAP</a>]</p>
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