Geoff Teehan has summarized car UIs of the past, present and maybe future.
I think we can get much better in designing pleasurable car UIs.
Overview of car UIs
Multitouch UI for cars
At a first glance this human-machine interface for our car looks really nice. But one has to remember all the different options (number of fingers to use, how to pinch and so on) at any time. For me, this seems to be complex, distracting the driver and therefore less safety in different situations.
via iatelevision.blogspot.de, see also matthauskrenn.com
Motorbike helmet full of technology
Hm, a lot of information on top of the visual and tactile ones when riding a bike, e.g. navigation information, extra rearview information, calling information, and so on, as can be seen in the video. But in different situations such an helmet can be very helpful I know.
see skullyhelmets.com, via GIZMODO.de
Feel what you see
Would be nice to test this technology which lets you feel surfaces of displayed images. I would like to know how realistic it can be.
via GIZMODO.de
Periodic table of visualization methods
A nice overview of information visualization methods (with the cursor slide over the elements to see explaining pop-ups).
Are we talking about the same color?
It turns out, many people questioned if their color perception is the same as the perception of others. Let’s say as a child you saw something and e.g. your mom told you this is a red strawberry or some other thing is a yellow banana. So you got the idea of red and yellow.
But that does not mean the interpretation of your visual informations in your brain and the interpretation of your mom is the same. And no one knows…
via GIZMODO.de
You just think you feel what you’re seeing
It is possible to get tactile feedback via visual stimulus.
Bubble display
This new technology seems to be too wet for me.
via GIZMODO.de
Augmented vision
Seems as TV is going to be extended to stimulate our peripheral vision.
via GIZMODO.de